Holy Lands Adventure Pack 1, Podreczniki RPG, Holy Lands

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Holy Lands
Light Edition
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Do not duplicate or distribute this file.
This document is licensed only to the purchaser for personal,
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laws. Unlawful duplication and distribution will be pursued.
W EBSITE:
www.holylands.net
CREDITS:
Edited by Joe K. Revesz
Very special contributory thanks to the Holy Lands playtesters:
Christopher Hopler, Ryan A., Bryan, Eli, Dominic, Kenny, Nathan, Chrissie, and Chad Catron
Cover and internal art by Gabe and Chachi Hernandez
Map design by Edward W entz
Copyright ¨ 2005, Faith Q uest Games, All Rights Reserved
Holy Lands
© is a Registered Trademark of Faith Q uest Games
1
Holy Lands; Adventure Pack 1
 Tab
l
le of Con
t
ten
t
ts
The S oldier
Page 2
N ew H oly Items
Page 4
N ew M iracles
Page 5
Animals & Beasts
Page 6
For the Rac
Page 7
The Impmaster
Page 8
Holy Lands Adventure Pack 1
2
 The So
l
ld
i
ier
ÑThe will to enforce the KingÔs laws is worth more than wages!Ò
P
l
lay
i
ing
t
the
So
l
ld
i
ier
Though Soldiers are not nobility, regional towns
and castles hire them to be present and on patrol in
order to keep the peace. They can make a decent living
ensuring the safety of neighboring townsfolk. If they
are not present during too many outbreaks of crime and
chaos, the Soldier is in danger of being executed.
Brave and worthy Soldiers receive about 6g a day
in wages and free lodging with a meager meal at various
townsÔ military barracks. They are also supplied
military-issue armor and weapons for use within the
towns. Because a SoldierÔs equipment is on loan from
the king, they may be required to return it at any time.
They may purchase used armor and weapons for about
half the normal cost from local barracks. Soldiers are
not permitted to leave the town in which they are
scheduled while they are on watch, however they may
patrol neighboring towns within the same shire or
county. Military-issue equipment is never permitted to
leave the county.
Their shifts can vary, but are usually scheduled
each week for different nearby towns, and their shifts
can last anywhere from 6 to 12 hours depending on
need.
L
i
im
i
i
t
ta
t
t
i
ions
Armor Restrictions
Soldiers prefer using heavier metal armor to
ensure maximum protection in any situation.
However, off-duty, they may wear any kind of armor
they desire.
¡
No restrictions
W eapon Restrictions
The Soldier prefers to use heavier arms, and
especially those weapons that cause the most Damage.
However, the Soldier is not limited in the W eapon
Skills he or she can learn.
¡
No restrictions
3
Holy Lands; Adventure Pack 1
 The So
l
ld
i
ier
Crea
t
t
i
ing
t
the
So
l
ld
i
ier
In
i
i
t
t
i
ia
l
l Equ
i
ipmen
t
t
Halberd (2d12 Damage)
Dagger (2d6 Damage)
Half Helm (AP: Head; DEF: +2)
Chain Jerkin (AP: Chest; DEF: +4)
Cloth Breeches (AP: Legs; DEF: +1)
Boots (AP: Feet; DEF: N/A)
Pouch of 2d6 Gold, 1d6 Silver
Sleeping blanket, small pack, medium candle
2d6 Food Rations
W hetstone (for sharpening blades)
A
t
t
t
tr
i
ibu
t
te Requ
i
iremen
t
t
Strength: 7
Agiity: 5
L
i
ife and Fa
i
i
t
th
Life: 2d8
(GE)
+ (Strength + Endurance + W isdom)
Faith: 1
G
i
if
t
ts
Backsmith
C.S.S. Grappe
W eaponry
W .S. Combat Arms
W .S. H and to H and
C
l
lass Sk
i
i
l
l
l
ls
Progress
i
ing
t
the
So
l
ld
i
ier
Exper
i
ience po
i
in
t
ts
The following is a list of Experience points needed to
attain each new level.
Choose four (4) Talents and three (3) Crafts at Level 1.
You may select Skills from the following list or W eapon
Skills from the list below:
Camp
Carpentry
C.S.S. Tacking
C.S.S. Twirl Object
Demonoogy
H orsemanship
Light Seep
M echanics
Pick Locks
Profie Area
Profie Character
Seafaring
Signaing
Seight of H and
Swimming
Track
Trap W orks
Weapon Sk
i
i
l
l
l
ls
You may select a W eapon Skill from the following list
in place of selecting a Talent or Craft.
W .S. Kick Attack
W .S. Shied Pay
W .S. Thrown
1. 0
2. 1140
3. 2420
4. 3980
5. 5960
6. 8500
7. 11740
8. 15820
9. 20880
10. 27060
11. 34500
12. 43340
13. 53720
14. 65780
15. 79660
L
i
ife and Fa
i
i
t
th
Add the following to the SoldierÔs Life and Faith upon
reaching each new level:
Life: +1d8
(GE)
Faith: +1
Holy Lands Adventure Pack 1
4
 New Ho
l
ly I
t
tems
B
l
lessed Boo
t
ts of Speed
Activating these boots allows the user to run at double
his or her normal Speed for a number of Rounds equal to the
wearerÔs Endurance. The limitation rule of H oly Items does
not apply to this item; therefore, your character can posses
and use this item and another Holy Item at the same time
without penalties.
Faith cost: 1 per use
Value: 42g
B
l
lessed R
i
ing of Inv
i
is
i
ib
i
i
l
l
i
i
t
ty
This ring allows the wearer to become invisible to normal
eyes for up to 10 minutes. If the user makes a supernatural or
physical Attack on another human being or any non-demonic
being, the power lapses and the wearer becomes visible. The
limitation rule of Holy Items does not apply to this item, so
your character can posses and use this item and another Holy
Item at the same time without penalties.
Faith cost: 3 per use
Value: 68g
C
l
loak of Dr
i
if
t
t
i
ing
O nce activated, this cloak allows the wearer to fall or
jump from a high place and glide a maximum of 20 feet
horizontally per 5 feet fallen. At will, the wearer can decrease
the speed of the descent to a minimum speed equal to half the
characterÔs Speed Attribute (a safe Speed for landing), or
increase the speed of the descent to a natural falling speed.
The wearer can also somewhat control the horizontal direction
of the glide with wide turns to the left and the right.
Faith cost: 2 per use
Value: 35g
Sha
t
t
t
tersword
O nce activated, this sword will shatter the next non-holy
or non-magical weapon it Defends against or that Defends
against it. If the weapon contacts any regular metal armor
(even if the roll is under the opponentÔs DEF), it will shatter
the armor as well as cause full Damage to the victim. This
weapon can be any of the bastard, broad, or long swords, and
has a +5 to Damage normally. The power lasts for up to ten
minutes or until it shatters something.
Faith cost: 2 per use
Value: 120g
5
Holy Lands; Adventure Pack 1
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