Holy Lands Adventure Pack 2, Podreczniki RPG, Holy Lands
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Holy Lands
Light Edition
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W EBSITE:
www.holylands.net
CREDITS:
Edited by Joe K. Revesz
Very special contributory thanks to the Holy Lands playtesters:
Christopher Hopler, Ryan A., Bryan, Eli, Dominic, Kenny, Nathan, Chrissie, and Chad Catron
Cover and internal art by Gabe and Chachi Hernandez
Map design by Edward W entz
Copyright ¨ 2005, Faith Q uest Games, All Rights Reserved
Holy Lands
© is a Registered Trademark of Faith Q uest Games
1
Holy Lands; Adventure Pack 2
Tab
l
le of Con
t
ten
t
ts
The Chancellor
Page 2
N ew H oly Items
Page 4
N ew M iracles
Page 5
Animals & Beasts
Page 6
For the Rac
Page 7
Galgallee City
Page 8
Holy Lands Adventure Pack 2
2
The Chance
l
l
l
lor
ÑKnow thee who I am; for I am the Chancellor to the king of this land.Ò
P
l
lay
i
ing
t
the
Chance
l
l
l
lor
Chancellors are noble ambassadors with direct
relationships to the ruler of his or her land. At lower
governmental levels, a Chancellor has very little real
government power besides being noble, which is a class
above common citizens. However, as the Chancellor
gains superiority and rank within a governing body, he
or she can actually make decisions on behalf of the
count, duke, or king, of the land as a representative for
the ruler.
Beware; misrepresenting a count, duke, king, or
other ruler is an abuse of a ChancellorÔs power and
could result in as severe a punishment as death by
public execution.
Even superior to Knights, Chancellors can enforce
the will of the ruler of the land in matters of criminal
judgment, taxation, and land disputes. As they rise in
power, Chancellors can gain very high positions, giving
them near kingly authority at higher levels.
L
i
im
i
i
t
ta
t
t
i
ions
Armor Restrictions
The Chancellor prefers to wear fine clothing or
perhaps decorative leatherwear. Similar to the Bard,
Chancellors will rarely wear metal armor or any armor
that is more for function than it is for stately
appearance.
¡
Decorative leather vestments (unless in battle,
then no restrictions)
W eapon Restrictions
Most Chancellors were likely raised with at least a
moderate education in fencing and archery. They were
taught at a very early age the ways of weaponry, possibly
using odd and international weapons as well. For this
reason, a Chancellor can use any weapon type desired.
¡
No restrictions
3
Holy Lands; Adventure Pack 2
The Chance
l
l
l
lor
Crea
t
t
i
ing
t
the
Chance
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l
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lor
In
i
i
t
t
i
ia
l
l Equ
i
ipmen
t
t
Longsword (2d12+1 Damage)
Long W hip (1d8 Damage)
Decorative Leather Jerkin (AP: Chest; DEF: +2)
Decorative Leather Breeches (AP: Legs; DEF: +2)
Decorative Leather Boots (AP: Feet; DEF: N/A)
Pouch of 2d8 Gold, 1d6 Silver
Sleeping blanket, small pack, torch
2d6 Food Rations
Royal Pendant worth 2d6g (most valuable politically)
Riding H orse, Saddle, and Tack & Bridle
A
t
t
t
tr
i
ibu
t
te Requ
i
iremen
t
t
Charisma: 7
Inteect: 5
L
i
ife and Fa
i
i
t
th
Life: 2d6
(GE)
+ (Strength + Endurance + W isdom)
Faith: 1
G
i
if
t
ts
H orsemanship
Poitical Science
Presence
Read/W rite
W .S. Combat Arms
C
l
lass Sk
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i
l
l
l
ls
Progress
i
ing
t
the
Chance
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lor
Exper
i
ience po
i
in
t
ts
The following is a list of Experience points needed to
attain each new level.
Choose four (4) Talents and three (3) Crafts at Level 1.
You may select Skills from the following list or W eapon
Skills from the list below:
Acting
Animal Science
Artistry
Faconry
M edical
Pay Stringed Instrument
Pay W ind Instrument
Preach
Profie Area
Profie Character
Read/W rite [additional anguage]
Seafaring
Singing
Speak [additional anguage]
Swimming
Track
W eaponry
Weapon Sk
i
i
l
l
l
ls
You may select a W eapon Skill from the following list
in place of selecting a Talent or Craft.
W .S. M issies
W .S. Shied Pay
W .S. Thrown
1. 0
2. 1150
3. 2450
4. 4050
5. 6100
6. 8750
7. 12150
8. 16450
9. 21800
10. 28350
11. 36250
12. 45650
13. 56700
14. 69550
15. 84350
L
i
ife and Fa
i
i
t
th
Add the following to the ChancellorÔs Life and Faith
upon reaching each new level:
Life: +1d6
(GE)
Faith: +1
Holy Lands Adventure Pack 2
4
New Ho
l
ly I
t
tems
B
l
lessed Pendan
t
t of Sp
i
ir
i
i
t
t
This pendant allows the wearer to become a spiritual
entity identical to the Spirit Miracle for up to 30 seconds.
The limitation rule of H oly Items does not apply to this item;
therefore, your character can posses and use this item and
another Holy Item at the same time without penalties.
Faith cost: 3 per use
Value: 47g
B
l
lessed Sh
i
ie
l
ld of L
i
igh
t
t
O nce activated, this shield emits a white light equivalent
to about two torchlights for up to a 10-minute duration. This
light causes 1 point of Damage per Round to undead as long
as they are within 30 feet and in front of the shield, causing
them to flee the area. This shield offers an additional +1 to
Defend as a constant Holy power. The limitation rule of Holy
W eapons does not apply to this item, so your character can
posses and use this item and another Holy W eapon at the
same time without penalties.
Faith cost: 2 per use
Value: 68g
Bow of Sp
l
l
i
i
t
t F
i
ire
O nce activated, and when the user draws an arrow on
this bow, up to two more equivalent arrows appear next to it.
Upon release, the character rolls one Attack Roll for all
arrows. The two other arrows fly towards any two other targets
within 90
°
(in any direction) of the original arrowÔs direction.
All target beings roll an individual Dodge or Defend Roll
against their respective arrow with a -2 penalty. This bow will
not hit a single target with multiple arrows, only multiple
targets.
Faith cost: 3 per 2 arrows / 2 per 1 additional arrow
Value: 75g
Breas
t
tp
l
la
t
te of M
i
igh
t
t
O nce activated, this breastplate doubles the characterÔs
Strength Attribute for up to 1 Ten-round, which can be used
in non-Combat situations. W ith this power in Combat, the
character causes an additional amount of Damage equal to his
or her Strength Attribute with each successful Attack. This
armor can be any of the scale- or platemail type with
shoulders.
Faith cost: 3 per use
Value: 89g
5
Holy Lands; Adventure Pack 2
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